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Thread: Qualifiers and 3D Mesh

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    Qualifiers and 3D Mesh

    hey guys,

    I'm new to MMF2 and just bought the dev version, however, I'm not new to game development as I have experienced with C++ and Direct3D 9.

    I have two questions for now:

    Is there a way for me to find what is in the group of qualifiers? For example, I put some actives/backdrops together in a group of qualifiers as bad or good/whichever. Later at some point I want to find out all of the actives/backdrops that were in the group I put in. Right now, I have to click on each of the objects and check their properties for this.


    3D Mesh extension: Does anyone have experience with this? I tried to test this extension and did load in my 3D mesh through an .x file, and it worked fine. However, I can't seem to call a specific animation to play from set of frames range. Anyone knows why or have any example of loading .x file and plays the animation? I'm very sure that my .x file has animation data in it. It worked well when I tested it with Direct39 and C++ code, and I even looked at my .x file for animation data again.

    thanks

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    Re: Qualifiers and 3D Mesh

    I know of no way to find out which Qualifier an Object uses besides clicking at it and having a look at the properties.

    One word to X: it is more a bunch of file formats than a real file format unfortunately. So much derivates around. Possible that your X format is too old for the Mesh Object. Possible that your X format is too new for the Mesh object ...

    What you could test is if you can load it into an older version of Irrlicht. 3D Mesh Object ist based at Irrlicht.

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    Re: Qualifiers and 3D Mesh

    The 3D mesh object uses .md2 files to render meshes and 2D picture files as 3D colour maps

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    Re: Qualifiers and 3D Mesh

    ahhh thanks guys for the reply

    As for the 3D mesh object, I rendered it with Autodesk Maya 2008/exported as .x file and tested it with my own 3D game engine.

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    Re: Qualifiers and 3D Mesh

    The 3d mesh object doesn't only render .md2, go to the 3D mesh objects help file, it tells you all the meshes it supports. Theres about 10 of them.

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    Re: Qualifiers and 3D Mesh

    That's correct! and that was why I used .x file to render it instead of .md2.

    I'll play around with it again and see if I can get the animation within set of frames working.

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