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Thread: Enemy spawn saving with string parsing.

  1. #1
    Clicker Multimedia Fusion 2
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    Enemy spawn saving with string parsing.

    here ya go.
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    Re: Enemy spawn saving with string parsing.

    Gah I don't have the string tokenizer :'(

  3. #3
    Clickteam Clickteam
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    Re: Enemy spawn saving with string parsing.

    What the!? I DO have the string tokenizer! But the name in the error box is different from the one I have... what's going on?
    Working as fast as I can on Fusion 3

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    Re: Enemy spawn saving with string parsing.

    It's one of Jamie's objects:
    http://ext.neatwares.ath.cx/ext/String_tokenizer

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    Re: Enemy spawn saving with string parsing.

    Cool, the only problem is you have to set the edit object to horizontal autoscroll or it will only use 3 objects. Pretty cool, though!
    Working as fast as I can on Fusion 3

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    Re: Enemy spawn saving with string parsing.

    really?, doesn't cause problems here... maybe diff version?

  7. #7
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    Re: Enemy spawn saving with string parsing.

    Clicking load then cancel kills the last enemy

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