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Thread: Shooting a bullet in 360 directions

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    Shooting a bullet in 360 directions

    Is it possible? I don't like the fact that I can only have 32 directions. Is there any way I can shoot a bullet accurately aimed at the mouse?

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    Re: Shooting a bullet in 360 directions

    argh, this has been posted a few times. Use the vector movement or look at it's examples.

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    Re: Shooting a bullet in 360 directions

    You can use trigonometry, or the Clickteam movement controller with a vector movement.
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Board=2&Number=77406&S earchpage=1&Main=11061&Words=shooting&topic=0&Sear ch=true#Post77406
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Main=6951&Number=46515 #Post46515
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Board=5&Number=74257&S earchpage=2&Main=10141&Words=shooting&topic=0&Sear ch=true#Post74257
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Board=6&Number=67833&S earchpage=2&Main=9744&Words=shooting&topic=0&Searc h=true#Post67833
    ^All threads relating to 360 Shooting and ways to do it - Searching Helps^

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    Re: Shooting a bullet in 360 directions

    I've never used the vector movement but I'd have to imagine that the trigonometry way is simpler. With only 2 events to get the desired result I mean. You don't have to understand it either. But it helps.

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    Re: Shooting a bullet in 360 directions

    Quote Originally Posted by Gerblegod7
    I've never used the vector movement but I'd have to imagine that the trigonometry way is simpler. With only 2 events to get the desired result I mean. You don't have to understand it either. But it helps.
    They are both simple to do, but the Clickteam Movement controller makes it more customizable if you don't understand trigonometry very well.

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    Re: Shooting a bullet in 360 directions

    Those links helped a lot. Thanks.

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