User Tag List

Page 2 of 2 FirstFirst 1 2
Results 11 to 12 of 12

Thread: Rotating Gun

  1. #11
    No Products Registered

    Join Date
    May 2008
    Location
    NSW Australia
    Posts
    32
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Rotating Gun

    Hello,

    I am also trying to implement this rotation into my game I'm developing. However I'm using path movement for my objects. Each time they reach a node in their path they immediately redirect themselves in the direction of the node and then rotate back towards the target. Which looks very retarted...

    Is there a way to do this while storing the angle as an alterable value. It's possible to have another object on top that always aims towards the target, however I'd really like to avoid having to do this if at all possible.

    Any ideas?

  2. #12
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module
    RickyRombo's Avatar
    Join Date
    Mar 2008
    Location
    Somewhere between here and there
    Posts
    3,167
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Rotating Gun

    Post an example here, It might help to have people experiment with what you're dealing with.
    It's possible to have another object on top that always aims towards the target, however I'd really like to avoid having to do this if at all possible.
    You might have to - if you don't figure this out

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. Rotating platforms
    By ELCGames in forum Multimedia Fusion 2 - Technical Support
    Replies: 50
    Last Post: 2nd March 2019, 01:05 PM
  2. 3D rotating
    By Czentnar in forum Multimedia Fusion 2 - Technical Support
    Replies: 6
    Last Post: 17th July 2009, 05:30 PM
  3. Rotating Gun Example
    By Jaffob in forum File Archive
    Replies: 6
    Last Post: 26th May 2009, 12:58 AM
  4. Rotating objects?
    By Zambaku in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 9th March 2009, 01:34 AM
  5. Rotating
    By Zerofill in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 20th January 2008, 01:31 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •