X means Negate.
See what i have for my character is 2 seperate body objects, his body and his legs.
I want it so that when his legs walk so does his body(simplified i want his body to do its side of the walking animation).
I know this is simple but when i put up the events it interfered with other animation preventing them from working.
Here is what i had for the walking and other animations:
IF:Legs animation walking is playing
ACT: Change animation body to walking
X IF: Legs animation walking is playing
ACT: Restore animation sequence of body.
IF: Repeat while Z is pressed
ACT: Position STUN GUN at coordinates (I wont bother typing the coordinates)
ACT: Change animation sequence to Holding STUNGUN/Pistol
As you can guess the holding gun animation doesn't play because i evented it wrong, but how do i make it so that even when the first set of events are running his holding gun animation will still play when Z is held down?