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Thread: Animation problems.

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    Animation problems.

    X means Negate.

    See what i have for my character is 2 seperate body objects, his body and his legs.

    I want it so that when his legs walk so does his body(simplified i want his body to do its side of the walking animation).

    I know this is simple but when i put up the events it interfered with other animation preventing them from working.

    Here is what i had for the walking and other animations:

    IF:Legs animation walking is playing
    ACT: Change animation body to walking

    X IF: Legs animation walking is playing
    ACT: Restore animation sequence of body.

    IF: Repeat while Z is pressed
    ACT: Position STUN GUN at coordinates (I wont bother typing the coordinates)
    ACT: Change animation sequence to Holding STUNGUN/Pistol

    As you can guess the holding gun animation doesn't play because i evented it wrong, but how do i make it so that even when the first set of events are running his holding gun animation will still play when Z is held down?

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    Re: Animation problems.

    Oh c'mon, if your gonna view it could you atleast help!

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    Re: Animation problems.

    All you would have to do (I think) is limit the first two animations from playing if Z is pressed. Doing so however may interfere with the switching between animations (I haven't actually tested it).

    It might be easier if you said...

    IF [color:#006600]Legs animation Walking is playing[/color]
    AND [color:#CC0000]X[/color] [color:#3333FF]Repeat while Z is pressed[/color]
    THEN [color:#3333FF]Change animation of body to Walking[/color]

    IF [color:#006600]Legs animation Stopped is playing[/color]
    AND [color:#CC0000]X[/color] [color:#3333FF] Repeat while Z is pressed [/color]
    THEN [color:#3333FF]Change animation of body to Stopped[/color]

    IF [color:#006600]Repeat while Z is pressed[/color]
    THEN [color:#3333FF]Position STUN GUN at coordinates[/color]
    THEN [color:#3333FF]Change animation sequence to Holding STUNGUN/Pistol[/color]

    Of course, if you have additional animations for body and legs, additional programming may be necessary.

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