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Thread: Sounds with changed frequency get cut short.

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    Sounds with changed frequency get cut short.

    I'm trying to do so that when an event occurs a sound plays with a randomly set frequency. It works, but when the same event happens again (while the sound is still playing), the previously played sound gets cut short.
    Playing the sound and changing its frequency are in the same event, i'm not sure if this has anything to do with it..
    Multi-samples are checked of course.

    If someone could please tell me how to avoid this, i'd be very grateful. If there's no solution, i guess i'd like to pin it up as a bug

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    Clicker Multimedia Fusion 2 Developer

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    Re: Sounds with changed frequency get cut short.

    Does changing the frequency have anything to do with it? Or is it just when you play the sound again while it's already playing?

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    Re: Sounds with changed frequency get cut short.

    The frequency is the cause of it. Nothing happens when i play the sounds without changing it. Also, multi-samples is checked.

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    Re: Sounds with changed frequency get cut short.

    I've had the same problem, too. Wasn't able to fix it either. Generally, changing sample volume or frequency seems to be a bit glitchy in MMF2. Unless I'm doing things wrong, of course.

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    Re: Sounds with changed frequency get cut short.

    So, there's no way to avoid this? No extension?

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Sounds with changed frequency get cut short.

    Onu? Miniature audiere?

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    Re: Sounds with changed frequency get cut short.

    Not to my understanding :s

  8. #8
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Sounds with changed frequency get cut short.

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=68396
    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=55148

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    Re: Sounds with changed frequency get cut short.

    Thanks, i wasn't aware that there were more than one Onu extension.

    It seems that one of the Onu tools (Onu Engineer - Advanced Sound Engineer) could do what i wanted. Unfortunately, it doesn't work with HWA yet.

    I can't get Miniature Audiere to show up in my object list. Am i missing a DLL file or something? (If so, is there a way to check this?)

    Edit: Sorry, disregard that question :blush:

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    Re: Sounds with changed frequency get cut short.

    egh... MA can only play one sound at once?

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