This has gone off-topic. Mumakil511 What kind of RPG example do you want?

This has gone off-topic. Mumakil511 What kind of RPG example do you want?
I'm going with a Diablo 2 type game. Isometric view with several challenges in platform mode(mostly within dungeons).
Several of the biggest challenges I have encountered are:
Inventory
Movement with height
Map
Equipping items
Powers
Shops
So Essentially everything pretty much because I'm trying to make it good instead of an extremely simple game with one town and minimal customization. I'm going for a game with all kinds of options for characters and a friendly understandable UI.
The things I know are:
HP
Mana
Shooting
Melee
Stats
Saving/Loading
Xp/leveling
Change of Frame(Dungeons, Regions, Teleportation, etc)
Enemy Attacking
Etc.

Diablo 2 is a very complicated and difficult game to make, I know coz I have that game and know how everything works, it has 2D terrain and 3D Monsters and characters, the way that game was programmed is extremely complex, especially items and shops.
Spells and powers are much simplar but explaining it would be kinda trickey, skills are a complicated concept, if each of your characters had say like 10skills, you should make a skill menu with 10 actives on it and set each direction a different skill for each skill.
Diablo 2 doe's not have a random map generator it has like 100 preset maps and it pick ones for you.
Inventory can be difficult to get your head around, especially if what you want is a diablo 2 style inventory, if I were i'd try a runescape style inventory.
Generally RPG's are very hard to make not like bat and ball games.



Check in the file archive for an inventory example... I know there is a good one there. Don't try to make an RPG your first big game... make a small adventure game instead and FINISH IT.





Wikipedia quote -The lesson here is - Don't try to presume things you don't know.Diablo II emphasizes combat, and randomly generates many monster properties, level lay-outs and item drops. Most of the maps themselves are randomly generated.
@ dragonguy: I know you are good with MMF or whatever Clickteam program you have but I don't think you could "Make games for other people". If my little sister asked my dad for help with her homework and my dad does it all, she wouldn't learn anything.
If Valve asked some other company to make Half life 2 but Valve took the credit then people will miss-judge Valve. Same with Halo, what if they said they got some other team to make the game?
The best you can do now is make Examples:
I'm not going against you but maybe making a full game will be too much for the user. You can help them but not make 100% of the game. Working with a team of players will be a good ideaOriginally Posted by Mumakil511
@Mumakil511, there is an inventory example found here.
Do you want the world map or a mini map? I haven't played diablo so I wouldn't know.
The world map is just a picture of the land, a mini map is like a radar and it shows your character as the little dot and the enemies as the red dot. There is a minimap object, created by the same guy who made the inventoryIsn't he cool?

Diablo doesn't have a mini-map in the corner, it has a semi-transparent mega-map in the centre of the screen.





Check out the NightFall RPG tutorial for MMF 2 on my website, it should point you in the right direction.
KnightTrek Productions
http://www.knighttrek.com

I'm currently making an rpg too, it's gonna have lots of magic spells and enemies to fight it will be topdown at 45degrees, it will have quests and stats but won't have any items or inventories, other than quest items or possibly keys to open doors nad maybe some potions.