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Thread: Object Limit

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Object Limit

    Heya.

    I was under the impression that the object limit was quite high for one screen in mmf2.

    After 500 objects it refuses to allow any more objects on screen.

    Is there any way around this, or do I have to create another frame? I'd prefer to keep it all on one, if I can.

    Any help is greatly appreciated.

  2. #2
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    Re: Object Limit

    the object limit settings are under the frame properties

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Re: Object Limit

    How many objects can I have before the game explodes?

    They're tiny 16x16 sprites. Most of them are just spikes. No movements or anything.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module

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    Re: Object Limit

    It depends on your own computer's speed. Moving huge numbers of objects without HWA can be a problem.

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    Re: Object Limit

    Shoulnd't be a problem then. My game scrolls in screens, so the slowdown will probably be unoticable.

  6. #6
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    Re: Object Limit

    Quote Originally Posted by Pkeod
    It depends on your own computer's speed. Moving huge numbers of objects without HWA can be a problem.
    yea, i made arcade space level and wanted waves of enemies, and lets say after 300-400 actives with animation that flaying around the play area..i was close to freeze, thats why we all waited so mutch for the HWA

  7. #7
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    Re: Object Limit

    I hate to jump in for no reason, but you can in fact do an in-game object limitation (that way if the game starts freezing at some point, you don't need to worry, much (it can still freeze))
    just go in the conditions and find "pick or count" "how many objects on screen" and put your number. Then, well you have to put in your action (destroying the object doesn't work, it'll destroy all the objects that match on screen).

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    Re: Object Limit

    What I do when I do a scrolling game with enemies always moving onto the screen as you move and not making too many objects, first make an invible object that is always in position in front of player just a little past the edge that the player is about to scroll too.Then add a line like every (how ever many) seconds + number of (enemy object)lower or equal (number you want to not go over)Now you may have trouble with an enemy being made out of the play area, add this, (enemy object) is out of play area, set position (enemy) at (0,0) of (invisable object).This makes the enemy objects wait till the player direction is back in the play field.The player always sees a fair amount of enemies and never goes over the limit you set.

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