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Thread: Fast Loop - How do you use it?!

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    Fast Loop - How do you use it?!

    Hi all, I've just gotten back into TGF and need help with a custom movement I'm making. I've tried everything I can think of to get a nice smooth movement of my player by just 32 pixels at a time but it seems impossible!

    I've read I can possibly use a "Fast loop" to solve the problem I'm having (basically the character will go out of sequence with its pixels and end up being in the wrong place) however, how do I use it? I can't find anything on the forums or in the manual on the actual use and how to use this feature so hopefully someone can help me?

    Please can someone give an example before I end up pulling all of my hair out?! :blush:

    Many thanks.

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    Forum Moderator Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    Re: Fast Loop - How do you use it?!

    My tutorial on custom platform movement might be able to help you - ideal if this is for a platform game, but it should tell you about the idea behind using fastloops whichever way.

    http://www.clickteam.com/eng/resources/fastloop_plattutorial.zip

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    Re: Fast Loop - How do you use it?!

    David, thank you SO much for your reply. I envy your custom movement so much! Hopefully I'll be able to get mine looking as good with your excellent looking tutorial! Many thanks again!

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