User Tag List

Page 1 of 2 1 2 LastLast
Results 1 to 10 of 17

Thread: Saving active object positions - Help Needed!

  1. #1
    No Products Registered

    Join Date
    Feb 2008
    Posts
    13
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Saving active object positions - Help Needed!

    I am making a small game (It's only 2 frame currently) where I have a street with some buildings, cars ,and people. So my problem is: making any people that I kill, or cars that I crash stay dead or crashed after I leave the frame, So that if I come back to that certain frame, they are still dead.

    Sorry if my question is confusing, I'm not very good at asking for help

    (NOTE:I tried using the search engine but didn't get any results that matched my problem.)

  2. #2
    No Products Registered

    Join Date
    Dec 2006
    Posts
    1,332
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Saving active object positions - Help Needed!

    If you want the objects to disappear, you can give all of the objects you want a qualifier, and then use:

    +X Position of Qualifier is Less Than X Left Frame
    +(Optional) Animation Dead is playing
    -Destroy Qualifier

    Of course you might not need the second one if your dead objects are completely separate instances, in which case you would only assign the qualifier to them. If you need any more help, I can make an example.

  3. #3
    No Products Registered

    Join Date
    Feb 2008
    Posts
    13
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Saving active object positions - Help Needed!

    I don't really follow what you are saying , but thanks a ton for the reply! Do you think you could make me an example?

    Thanks

  4. #4
    No Products Registered

    Join Date
    Dec 2006
    Posts
    1,332
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Saving active object positions - Help Needed!

    Here's the example: www.clickalize.com/MMF2/DestroyExample.mfa

    I only used one type of enemy, but to use more just make it a qualifier. If you collide with an enemy, it will "die" and change animations. If you leave the screen and come back to that area, it will be gone, but only if it is dead, the live ones will still be there. Use the left and right arrow keys to move. Any questions?

  5. #5
    No Products Registered

    Join Date
    Feb 2008
    Posts
    13
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Saving active object positions - Help Needed!

    So how would I do this with 2 frames?
    I kill an enemy on frame 1, then go to frame 2 and come back too frame 1, will he still be dead? If not, how could I do that?
    Because in my game when I leave frame 1 and go back the frame is reset...

  6. #6
    No Products Registered

    Join Date
    Dec 2006
    Posts
    1,332
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Saving active object positions - Help Needed!

    Oh, that is your problem? Ok so what you want to do is be able to go back to a frame and have everything be the same as it was when you left?

  7. #7
    No Products Registered

    Join Date
    Apr 2008
    Location
    Miami, Florida
    Posts
    116
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Saving active object positions - Help Needed!

    Does this help:
    http://files.filefront.com/Save+examplemfa/;10449095;/fileinfo.html

  8. #8
    No Products Registered

    Join Date
    Feb 2008
    Posts
    13
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Saving active object positions - Help Needed!

    @InsertNameHere

    It kinda-sorta is what I'm looking for. However, I want to be able to track the position of the object, and save that also. (Note: My objects move, they are not static.)

    @Brandon

    Yes, that is what I want to do.
    Do you have any clue how to do that?

    Thanks to both of you guys for the reply!

  9. #9
    No Products Registered

    Join Date
    Dec 2006
    Posts
    1,332
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Saving active object positions - Help Needed!

    Sure I can make you an example. However it will be a little more complicated than the previous example. I'll have it done later tonight or tomorrow.

  10. #10
    No Products Registered

    Join Date
    Feb 2008
    Posts
    13
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Saving active object positions - Help Needed!

    Wow... You are really fast
    That would be great!

    I really am sorry if I'm becoming a bother or anything.

Page 1 of 2 1 2 LastLast

Similar Threads

  1. saving active object frame to image during runtime?
    By itsa_doozy in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 31st January 2013, 09:22 AM
  2. "Bug" For Saving and Loading Frame Positions AND "Timer Glitch"?
    By Zarpo in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 27th March 2012, 12:40 PM
  3. random positions of active objects (square grid)
    By DEKE15 in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 4th February 2010, 09:23 PM
  4. Saving Positions with Save Game Object
    By RickyRombo in forum File Archive
    Replies: 8
    Last Post: 11th January 2009, 09:20 PM
  5. Saving Enemy Positions?
    By RickyRombo in forum Multimedia Fusion 2 - Technical Support
    Replies: 26
    Last Post: 8th May 2008, 03:06 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •