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Thread: 3D Engine?

  1. #21
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: 3D Engine?

    Cocodrilo: I know, wanted to edit it, but I took a shower, and well, now it's too late.

    I'd say that fake 3d is *cheap 3d*, Mode7, for example. It does not support vertex-based shapes or objects.

    Well, what about going btt?

  2. #22
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    Re: 3D Engine?

    Let's me drop my 2cents on the 3D Engine.

    If you're looking to create 3D game, you will probably want to look for a 3D engine than MMF2 because MMF2 is a 2D game engine and is good at that plus you can create software with it. For the 3D engines, here are some I recommend:

    3D Game Studio
    http://www.3dgamestudio.com/
    Note: I used it before..it works great with easy to use, BSP algorithm, and lot of tutorials
    Price: under 1KUSD for commercial/pro license...good deal

    Torque Game Engine
    http://www.garagegames.com/products/torque/tgea/
    Note: I used this too...it doesn't work too well comparing to 3D game studio..the documentation is worst
    Price: good deal for indie developers

    3D Vision
    http://www.trinigy.net/
    Note: great engine and easy to use
    Price: pricey.. $8,000 per title

    Now, if you want to code, there are library out there that you can use such as:

    Irrlicht Engine
    http://irrlicht.sourceforge.net/newsarchive.html

    Crystal Space 3D
    http://www.crystalspace3d.org/main/Main_Page

    Ogre3D
    http://www.ogre3d.org/

    DarkBasic

    Oh, if you're going to touch on the subject of "MMORPG", you can use the free engine at

    Multiverse
    http://www.multiverse.net/
    Note: I used this before during their alpha stage..lot of bugs but now it gets better. However, you need to know java or python if you want to do any serious project

    If you have money to dig out for commercial MMORPG game, check these:

    Hero Engine
    http://www.heroengine.com/

    BigWorld Engine
    http://www.bigworldtech.com/index/index.php

    UnrealEngine 3
    Full Pro. License

    If you want to code the MMORPG by hand, there are two libraries that you can do it:

    Replicanet Library
    http://www.replicanet.com


    Raknet Multiplayer
    http://www.rakkarsoft.com/
    Note: I'm currently in the process to porting this library to MMF2 as an extension so that I can use it in my team project.

    Anyway, to create any 3D game, you need a team. You can create small one though by yourself. If you want to create 3D game with MMF2, you need to hire developers to create extension for you or better to create your own engine. I created 3D engine myself before just for learning purpose and it was a chore but fun. After I knew how to create one, I found myself that is best to buy an engine that already exist to reduce the development time. I don't want to go through creating the wheel again such as creating BSP tree for collision detection takes alot of time. This is why most game companies buy an existing engine such as UnrealEngine 3 (the commercial one with source code of the engine).

    Now for the graphics, you can use either 3Ds Max or Maya or Blender to create your 3D models. In the game company, the art department, they usually divide these tasks up by groups. A group of modellers who just create the 3D models. A group of texture artist who just create texture. A group of riggers who just create bones and skeleton to prepare for animating. A group of animators who just create animation.

    Even with buying an existing engine, you will need some coders who can do scripting for the engine to create anything advanced.

    So, anyway, hope that helps and gives you some pointer about 3D game development process.

    good luck!




  3. #23
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    Re: 3D Engine?

    Well, I'm not going to quote that simply because of its sheer magnitude, but it seems like a very comprehensive list. Usually we try to limit discussion about other products that aren't related to Clickteam on these forums. But this should keep dragonguy satisfied for a while.

  4. #24
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    Re: 3D Engine?

    Cody are you going to make a extension of Raknet!?
    What are you going to implement, are you going to release it for public?

  5. #25
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: 3D Engine?

    Remember that you can't use Raknet in commercial projects.

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    Re: 3D Engine?

    Quote Originally Posted by Jamie
    Remember that you can't use Raknet in commercial projects.
    Publisher License
    Our publisher license is for unlimited applications and grants permissions for unlimited platforms at unlimited locations. It also allows resale of RakNet as part of an engine, allowing for sublicensing to other studios. Standard support is free, with support contracts and custom engineering also available.

    ?

  7. #27
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    Re: 3D Engine?

    All of them use C++ scripts and I want one with a grid-style event editor that way, every change I make doesn't crash it.

    Like when I tried C#
    change made - crash
    bug fix - crash
    deleted all changes I made - crash

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    Re: 3D Engine?

    If you read Cody's very nice post, you know that every engine doesn't use C++... I hope you at least read the kind answer he made to your question!

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    Re: 3D Engine?

    My opinion is that you cannot make 3D games with MMF2. BUT it really depends on what type of game you want to make. Dodgy 3D engines like Jagex' Runescape might be possible. But if you want to make games like Half-life 2 or Counter - strike, it is simply impossible. I didn't make the example in the link to your first post, I found it on my hardrive.

    You can make fake 3D games with Multimedia fusion using layers and 3D actives. Look in your MMF2/examples/3DActives folder and you will see some nice fake 3D games.

  10. #30
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    Re: 3D Engine?

    Real 3d: All objects exist as dynamic elements within a non material size and are actually observed by a 'camera' using abstact mathematics then rendered onto a 2d screen, the actual textures and objects are never rendered on the screen; they are simply sampled from as part of the rendering equation.

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