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Thread: 3D Engine?

  1. #141
    Clicker Fusion 2.5

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    Re: 3D Engine?

    dragonguy, I think the best way to make a fake 3d game is to check one of the examples available in the old clickteam forums, rather than trying to make something yourself. E.g there are some raycasting examples using the overlay object.

    http://www.clickteam.com/CTforum/search.php3

    Btw, Sarah, long time no see

  2. #142
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    Re: 3D Engine?

    I searched the old forums found a few things of interest but nothing really all that helpful.

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    Re: 3D Engine?

    Andos raycasting example is located here:

    http://click.andersriggelsen.dk/examplefiles.php

    It's fantastic BTW. The only problem is it's really slow. Andos, would you ever consider working on it to optimise it? Because this is one of the most promising examples I've seen in a while.

    This thread has really piqued my interest in making a faux 3D game myself! Now it shouldn't be impossible, but like everyone else has mentioned here it will be very difficult and most likely slow depending on how it's done.

    Have you checked the mode7 examples? The ones "Sprite Placement" and "First Person Shooter" show you how to place and update objects in 3D space. Also if you mess with the mode7 setting you can get it running at a decent clip. I got it running above 40fps at 640x480 resolution with the 2 mode7 extensions for the landscape and sky. Also check out the racingline example for how to implement gravity and allow the player to walk on top of the landscape based on the heightmap.

    I'm thinking you can use the mode7 for the landscape and sky and implement Andos raycasting example for drawing simple houses, and the mode7 examples for sprite placement, you should be able to get a nice faux 3D game going. I want to implement this in an RPG since they don't need to be running lightning fast. However I'm having difficulty dissecting the raycasting example!

    I've been using click products since Klik N' Play 8 years ago, and have gotten pretty proficient in the software. But damn, this stuff is giving me a headache...

    EDIT: Wow, they edit out the word d a m n. Lol

  4. #144
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    Re: 3D Engine?

    The reason why that example is so slow (it's many years old now) is because I check every single point until it hits a wall. Fast raytracers only check line intersections in a grid which is MUCH faster. I have some other ideas for fake 3D engines though.

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    Re: 3D Engine?

    Well if you can figure out a faster method for 3D I'm sure the click community would love it. I'm sure me and Dragonguy arn't the only ones interested in doing these types of games in MMF! The fact that MMF isn't made to do this kind of thing just makes me want to make one even more!

    This is providing a nice challenge for me though. One thing I can't figure out in your raytracing example is how do you rotate the walls around the Z (or is it Y? You know, the vertical) axis?

    If you have a moment to tell me how to do that it would help me a great deal on my game! Do you need to use the Overlay Redux object or are there other methods? I hope I'm not being a nuisance, but I really can't figure it out...

  6. #146
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    Re: 3D Engine?

    Didn't Werbad already slay this issue?

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    Re: 3D Engine?

    Quote Originally Posted by SEELE
    Didn't Werbad already slay this issue?
    Yes, he most certainly did. And he did it right here: http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=96746&fpart=1

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    Re: 3D Engine?

    *Reads Werbads posts*

    Hmm... you mean him saying it's not possible?

    If you've seen Andos raycasting example the walls are rotated like the way I mentioned. He achieved the effect somehow...

    If push comes to shove I'll just render the walls at different angles and store them as direction frames! That should work I think...

    EDIT: Ahh there we are. I hadn't seen that before! Thanks for the link

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    Re: 3D Engine?

    Quote Originally Posted by FungalGrowth
    *Reads Werbads posts*

    Hmm... you mean him saying it's not possible?

    If you've seen Andos raycasting example the walls are scaled like the way I mentioned. He achieved the effect somehow...

    If push comes to shove I'll just render the walls at different angles and store them as direction frames! That should work I think...
    No, he "slayed" it meaning he blew everyones' minds by making an amazing 3D example running at a great speed. Refer to my post two above this one.

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    Re: 3D Engine?

    Cool, I'll have to check that out when I get home. It's sounding like it's exactly what I need!

    Thanks guys!

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