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Thread: Global Events

  1. #11
    Clicker Multimedia Fusion 2

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    Re: Global Events

    I have plenty of experience with this as I programmed Knytt Stories, and if you are skilled enough it does not get the slightest bit messy or confusing. You can only really speak for what you'd be able to do yourself, but you can't say it's impossible to do it in a nice and clean way for everyone.
    Yeah, but most of MMF's userbase aren't really more tidy than I am. I'm not all that great.

    I don't have a very organised way of thinking unfortunately and it's not something I've managed to train myself to improve.

    it's rather the opposite; it allows you to draw and assign physical shapes to graphical objects,
    I can't imagine how I'd begin to implement something like that.

    I think something like this is a level of complexity MMF's frame editor can't handle, but at the same time, there are no doubt other things which may be more complex without it.

    The problem is when you're really very clever and astounding at using MMF it can be hard to see how other people might have difficult. Doing more complex things in MMF can often work out just as difficult as doing it in C++ without any decent libraries.

  2. #12
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    Re: Global Events

    Nifflas, you make some good points and have some clever ideas. However, I'm glad you still agree on the necessity of this feature
    My only response is that your workarounds are still just that---workarounds that require much more effort than they should (as you observed). A custom level editor is great for some games, but a lot of unnecessary overhead for the vast majority of games.

    Honestly, I don't see why it would be so hard to add this feature. From what I understand, the problem is that MMF has no way of ensuring that the same qualifier doesn't represent different classes of object (Active / String / Counter / some extension) in different frames. So why not just add a "Global Qualifiers List" in properties (like the Global Values list) that matches qualifiers to object classes? Any time a qualifier is assigned to an object, MMF would verify with this list that it is the proper class. To edit the list, click "add global qualifier", then it prompts the user for a qualifer, then a object class (these dialogs already exist). If you add or change the list, (assign Group.Enemies = "Active" instead of null/any, or Group.3 = "String" instead of "Counter"), then MMF checks each frame for objects of the wrong class and removes the qualifier from those objects.
    Simple, and the only possible limitation I see is with compatibility. Just make the list initially assign each qualifier to null/any, which has no restrictions. You can't add a qualifier to Global Events until you edit the Global Qualifiers List and assign it to a class, which will trigger the verification of qualifiers in each frame.

  3. #13
    Clicker Multimedia Fusion 2

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    Re: Global Events

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=94404#Post94404

  4. #14
    Clicker Multimedia Fusion 2 DeveloperiOS Export Module
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    Re: Global Events

    I totally agree, I realize that the solutions I suggest are very advanced, and those who can't handle those might have great advantage of a feature like this. MMF is after all meant to make the game creation process easy.

  5. #15
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    Re: Global Events

    Yeah, to be honest, I wouldn't be too averse to using C or one of the scripting based game makers if it wasn't for the convenience of an inbuilt level editor.

  6. #16
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    Re: Global Events

    Maybe someone will see my suggestion and implement it
    or as Roseweave says, an extension might pop up. Still, IMO it should be a core feature, and near or at the top of the priority list.

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