A tiny zip file like that can be hosted pretty well by this forum.![]()
A tiny zip file like that can be hosted pretty well by this forum.![]()
Sphax, you're right. Didn't think about that.
Thanks for the offer, though, Jason!
Anyway, I updated the "perspective" shader for Seele. It now features a "X center" parameter.
Also, I added a little example, it's just a file containing most of the shaders applied on a backdrop though!
Oh, and could someone please edit my first post and put the attachment link in it? I can't edit my post anymore!
Updated, hopefully that works ok![]()
Big Thx Looki for make a Example![]()
New version 1.2 available!
Simple Mask (Fills object with a color)
Gradient (Generates a gradient)
Rotate and Sub-Pixel positioning (If you'd rotate an object with MMF's function and a apply sub-px shader on it, you'd rotate the sub-px positioning,too!)
Too bad I can't edit the first post.![]()
I really like this Shader Pack, especially the simple mask one! Would it be possible to make a parameter that would set the visibility % of the mask?
Yes, it is. Version 1.3 attached. :P
Sorry for the bunch of versions!
Oh, just a note: The example mfa features a frame which shows 12 different gradients using the gradient shader.![]()
It would be cool if the gradients worked like the mask, so that there wouldn't be anything where the object was transparent :p
Yeah I bring up too many suggestions![]()
No, you're awesome.
Just added a new parameter, "Mask". Check it and you get the feature you wanted.
EDIT: Another new paremeter in Gradient: Visiblity.
Using this, you can change the visibilty of the gradient color.
For example, visibility=0 won't change the color but the alpha.
Visibility=1 is the gradient, you don't see anything of the source.
V 1.45 attached!
Thank you very much, Looki!