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Thread: Looki's shader pack

  1. #21
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    Re: Looki's shader pack

    Amazing, thank you !

  2. #22
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    Re: Looki's shader pack

    You're welcome

    ANOTHER new version! :P

    "Mirror" now features "Mirror X/Y" and "Breaking point" parameters.
    "Rotation and Sub-Pixel positioning" now removes the "our of texture" lines automaticly.

    File attached! Have fun.

    Edit: Fixed the example file.
    Attached files Attached files

  3. #23
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    Re: Looki's shader pack

    This is awesome! Thanks.

    One question, will subpx positioning be able to handle collisions correctly?

  4. #24
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    Re: Looki's shader pack

    Unfortunately not. Pixel shaders just manipulate the display, not the collsion mask. You can use a mask active though, which you rotate with the MMF angle function. That's about 1 px "collision difference" to the displayed object, but it's alright.
    Another possibility would be MMF-collision free movements, for example Phizix.

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    Re: Looki's shader pack

    I am going to make this post sticky for a while.

    Maybe, at some point in the future, we can have shader pack links on the sidebar or some other, easy way to find them without looking too hard

  6. #26
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    Re: Looki's shader pack

    Would it be possible for shaders to be changed through the event editor? It would be very useful.

  7. #27
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    Re: Looki's shader pack

    Actually... I'm pretty sure they already can...

    Check out the effect menu on objects in the event editor of the HWA beta.

  8. #28
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    Re: Looki's shader pack

    Yes, they cna, I guess I worded that wrong. What I meant was change them through an expression. Also, you only get the 8 default shaders in the event editor.

  9. #29
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    Re: Looki's shader pack

    No, you don't get the 8 default shaders in the event editor, check the "effect" menu. You get all of the available ones but you can't change them through an expression.

  10. #30
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    Re: Looki's shader pack

    Ok, new version 1.6
    I removed a parameter from "Gradient" (Multiplier A), which didn't do anything. (Thanks to Dynamite, who made me find it)
    New shader: Color Shifting
    Shift (X/Y) All color channels, RGBA.

    You could create that 3d effect (for those glasses) by shifting red horizontally. Ok, not really, but it's close :P
    Attached files Attached files

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