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Thread: Looki's shader pack

  1. #31
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Re: Looki's shader pack

    Ok, Version 1.7

    I made some minor changes, and added 2 new shaders!
    - "Hole": Puts a hole (alpha) into the texture. You can change things like center, ratio, smoothness etc. (Originally made for a puzzle game of mine, but I don't see why I shouldn't release it )
    - "Sphere": Puts the texture onto a sphere (distortion). Sorry for a bug that puts a screwed part of the texture into the corner when you're using a too high fP = Perspective coefficient. I hope it's fixed soon.

    The example is updated to the new shaders and fixed - the Gradient example was screwed up!
    Attached files Attached files

  2. #32
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    Re: Looki's shader pack

    sorry to bug you all but where do i install it? :confused:

  3. #33
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    Re: Looki's shader pack

    Copy the 'ShaderPack' folder into 'Effects' folder.

  4. #34
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    Re: Looki's shader pack

    Hey btw that "Mask" checkbox doesn't appear even though you kinda like said it would in the "Gradient" shader.

    I don't get why though, I looked the code through and saw no apparent reason.

    edit: wait it was removed in the newer version

  5. #35
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    Re: Looki's shader pack

    Update on perspective shader. It now uses linear stretching, and you can have control over the stretching by defining the top (first line) and bottom (last line) width.
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  6. #36
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    Re: Looki's shader pack

    It's now pretty much the same as one of the earlier versions of my 3D shader :P

  7. #37
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    Re: Looki's shader pack

    Um, I know. So what?
    I made this cause the old version sucked, and I wanted to port the perspective object. Adam requested Andos to port it to HWA, which currently is impossible. So I thought that I should try to make it act like the perspective object.

    EDIT: And well, if you have checked the code: I've seen that your shader has that removing of pixels that are outside of the boundaries. It looks totally like yours, and we both use float4(0,0,0,0);, although you could probably use 0, but really, I haven't copied anything. You can download older versions and convince yourself.

  8. #38
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    Re: Looki's shader pack

    I don't think he cares... Just a fun notice :P

  9. #39
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    Re: Looki's shader pack

    Hehe, sorry. I'm pretty sensitive about things like this.

  10. #40
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    Re: Looki's shader pack

    Didn't say you stole mine, just thought it was funny since it was similar to mine. (Not the released one)

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