Ok, Version 1.7
I made some minor changes, and added 2 new shaders!
- "Hole": Puts a hole (alpha) into the texture. You can change things like center, ratio, smoothness etc. (Originally made for a puzzle game of mine, but I don't see why I shouldn't release it )
- "Sphere": Puts the texture onto a sphere (distortion). Sorry for a bug that puts a screwed part of the texture into the corner when you're using a too high fP = Perspective coefficient. I hope it's fixed soon.
The example is updated to the new shaders and fixed - the Gradient example was screwed up!