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Thread: Looki's shader pack

  1. #51
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Re: Looki's shader pack

    Haha, guys, I added it weeks ago, I just added a minor parameter now. :P
    Quinto: I COULD do multiple holes, but currently, you can't use arrays for parameters in MMF (In the properties tab). If it would be possible, I could do it easily. Otherwise I'd have to add the same routine again and again for each hole. And unfortunately, custom shapes are impossible, sorry.
    Mecha, yeah, attached.

    EDIT: Fixed broken shader
    Attached files Attached files

  2. #52
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    Re: Looki's shader pack

    Would it be possible to add a parameter to set the angle of the hole?

  3. #53
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    Re: Looki's shader pack

    As you already know, not yet. :p

    1.95
    Added "Channel In/Out", set R value to G, A to B or whatever
    Fixed that stupid bug in "Sphere", unlimited perspective now
    Attached files Attached files

  4. #54
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    Re: Looki's shader pack

    Hi Looki, this shader is pack is or will be at some point be compatible with DX 8?

  5. #55
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    Re: Looki's shader pack

    I'm sorry, but ps 2.0 requires Dx9. I'm not sure if some shaders are so simple that I could compile them as 1.4, i'll have a look at it!

  6. #56
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    Re: Looki's shader pack

    Ok.. no problem Looki! Thanks for the info and the effort making them

  7. #57
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Re: Looki's shader pack

    got any screen shots of these shaders in action?

  8. #58
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    Re: Looki's shader pack




  9. #59
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    Re: Looki's shader pack

    Oh, those are really nice!

  10. #60
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    Re: Looki's shader pack

    I found a random algorithm for HLSL on the internet, and decided to use it for a "grain" shader. At first, the shader had more features (I program them in RenderMonkey), but then it turned out it wouldn't work in MMF2 because ps3.0 doesn't work, somehow.
    Attached files Attached files

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