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Thread: Looki's shader pack

  1. #61
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Looki's shader pack

    Thanks for adding the grain shader, i made this with it -

    Attached files Attached files

  2. #62
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLC
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    Re: Looki's shader pack

    Awesome and dedicated work, Looki.

    Where exactly do the folders (effects, Blurs etc) go? In the main directory?

  3. #63
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    Re: Looki's shader pack

    Thanks a lot.
    Simply put \ShaderPack into Program Files\Multimedia Fusion 2\Effects\.

    Oh, and Atom, cool We already talked about it on GC

  4. #64
    Clicker Multimedia Fusion 2 Developer

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    Re: Looki's shader pack

    hi Looki.

    Would it be possible to make an alpha-mask shader with a fixed input image size?

    That'd be great, thanks!

  5. #65
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    Re: Looki's shader pack

    Hi Looki,
    first of all, thanks for all your work, it's great!
    Now i have a question, there is some way to rotate a 16:9 screen without deform the image?

    Thanks

  6. #66
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    Re: Looki's shader pack

    Hello, thanks

    No. Not with this pack anyway, but I know that you already have a rotation shaders.

    Just make the window size of your game square, and then resize it at the start of the game to cut off the top and bottom parts.

  7. #67
    Clicker Fusion 2.5 DeveloperSWF Export Module
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    All the attachments are zero bytes..?

    Edit: Found in the extensions section.

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    Looki made a quick adjustment to one of the photoshop shaders (Overlay) to get the background's alpha channel from a parameter.

    https://dl.dropboxusercontent.com/u/80112437/OA.zip

  9. #69
    Clicker Fusion 2.5 (Steam)Android Export Module (Steam)

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    Sorry to bump up 7 year old thread, but whats the license for the shaders?
    This thread mentions there is no need for anything.
    Yet, a CRT shader has a mention that it was based on cgwg's CRT shader. How does it transfer to Lookis implementation?
    Sorry, Im noob when it comes to licensing. I have a game almost complete that could use CRT shader and I not sure.

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