Thanks for adding the grain shader, i made this with it -
Thanks for adding the grain shader, i made this with it -
Awesome and dedicated work, Looki.
Where exactly do the folders (effects, Blurs etc) go? In the main directory?
Thanks a lot.
Simply put \ShaderPack into Program Files\Multimedia Fusion 2\Effects\.
Oh, and Atom, coolWe already talked about it on GC
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hi Looki.
Would it be possible to make an alpha-mask shader with a fixed input image size?
That'd be great, thanks!
Hi Looki,
first of all, thanks for all your work, it's great!
Now i have a question, there is some way to rotate a 16:9 screen without deform the image?
Thanks
Hello, thanks
No. Not with this pack anyway, but I know that you already have a rotation shaders.
Just make the window size of your game square, and then resize it at the start of the game to cut off the top and bottom parts.
All the attachments are zero bytes..?
Edit: Found in the extensions section.
Looki made a quick adjustment to one of the photoshop shaders (Overlay) to get the background's alpha channel from a parameter.
https://dl.dropboxusercontent.com/u/80112437/OA.zip
Sorry to bump up 7 year old thread, but whats the license for the shaders?
This thread mentions there is no need for anything.
Yet, a CRT shader has a mention that it was based on cgwg's CRT shader. How does it transfer to Lookis implementation?
Sorry, Im noob when it comes to licensing. I have a game almost complete that could use CRT shader and I not sure.