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Thread: MMF2 build 248 beta 3 - apps on Mac?

  1. #31
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: MMF2 build 248 beta 3 - apps on Mac?

    But it shoudl work also on Java 1.6!!! 1.5 is the minimal version you need.
    About the speed.
    An application without menu, and without controls will run a lot faster than an application with a menu or controls.
    I have done some modifications this morning that should accelerate greatly the speed of the runtime with menu and controls. But yet, it should stay slower than without.

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    Re: MMF2 build 248 beta 3 - apps on Mac?

    I have not been able to get the java runtime to work AT ALL on my intel mac or a newer PowerPC on leopard .. The CRuntime app opens, but just hangs at the start until I force quit it.

    It's strange .. I've only been able to get it to work on an older mac system but there are VISUAL bugs.

    The Active Object seems to be fine (yet slower).

    The Background object doesn't display at all but with the same .jar file on Windows it does.


    To Sarah:

    No worries! The problem (and the good thing) on the mac is that Sun doesn't control the runtime. Apple does. They've apparantly linked it to core componants in the operating system to make it run better... In our case it's not such a great thing!

  3. #33
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    Re: MMF2 build 248 beta 3 - apps on Mac?

    I will investigate this next week. Seems strange, it used to work. What kind of application are you running?

  4. #34
    Clickteam Clickteam
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    Re: MMF2 build 248 beta 3 - apps on Mac?

    Quote Originally Posted by Francois
    I have no macs, no mean of debugging. I am a bit stuck here.
    May I suggest to Clickteam to invest in some (used) Mac machines? That's what I'll have to do when I'll release games for Mac.

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    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Universal Windows Platform Export Module (Steam)

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    Re: MMF2 build 248 beta 3 - apps on Mac?

    ebay! :P

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    Re: MMF2 build 248 beta 3 - apps on Mac?

    Hehe, yes of course we'll do that Olivier.

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    Re: MMF2 build 248 beta 3 - apps on Mac?

    To Francois:

    A simple app with:

    -An active object (Standing and walking animations). Using default 8 directions. ( I think it had PNG transparency if that makes a difference?)
    -A Background object displaying the backdrop.

    (No events)


    BTW:

    I think I figured out why it was running so slowly on the mac! I think it has enabled anti-aliasing on the active object. (It wasn't set in my MMF project and works correctly in Windows). I took a screenshot and zoomed into the object with photoshop and confirmed that it had blended pixels around it.

    Hopefully that will help you debug the slow-down problem on the mac side.. We still need to figure out what's going on with background object not displaying at all, as well as no leopard (MAC OS X 10.5) compatibility.

    -Mel

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    Re: MMF2 build 248 beta 3 - apps on Mac?

    UPDATE:

    The Java Web Applet's Work!

    It's the Standalone Java .jar files that don't! Francois, have a look for any inconsistencies with your java standalone exporter and the web applet exporter!

    -Mel

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    Re: MMF2 build 248 beta 3 - apps on Mac?

    I've also tried running a simple standalone java app on a recent intel mac running leopard, and I get the same CRuntime and have to force-quit that MelliGeorgiou mentionedd.

    Arr, it feels so close!

    Also, can't Ink effects in java be supported with Java's Graphics2D and AlphaComposite classes?

    Thanks for working on a Mac solution, guys!

  10. #40
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    Re: MMF2 build 248 beta 3 - apps on Mac?

    Build 248 Java crashes on Mac leopard. THis is corrected and will be made public in the next Java build.

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