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Thread: Problems with Qualifiers

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    Problems with Qualifiers

    Hi guys, I've got a real problem here. MMF2 apparently doesn't like collision tests with qualifiers if both objects are in the same qualifier.

    Basically what I have is two qualifier groups, 0 being objects that you can't fall through, and 1 being movable objects. They should be able to fall and stack on top of each other, but when objects belong to both 0 and 1 and you test for a collision between 0 and 1, MMF2 gets angry and refuses to do it.

    Has anyone had similar problems (and maybe a fix for it?) It would make my life tremendously easier if I don't need to code individual collisions myself

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    Re: Problems with Qualifiers

    I'm using much the same system in my current project - you may have to spread a value in an alterable value of the qualifier group and then use a fastloop to test each of them individually. (A "foreach" loop has also been talked about to make this process easier.)

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    Re: Problems with Qualifiers

    I had the value spread and using fastloops to check through it, the problem is you can't check in conditions for two objects from the same group.

    For example, in my current system I couldn't have "On loop + detector overlaps (Group 0) + AltVal D (Group 1) = Loop Index". Ended up having to nest a fastloop to check for the second part independently of the overlap condition.

    For those interested, I solve the problem by rotating a detector around a fastloop by a spread value, saved the spread value to an alt. value in the detector, and then checked for my conditions using that, and if things passed used "alt value Group 1 = alt value of detector" to set the required information I was detecting.

    Now I'm having troubles testing if an Alt. Val E of (Group 1) <= Val F of (Group 1). Still a lot of work to go!

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