So I'm going to have Maps in this game which consist of thousands of tiles. Since the whole game is going to be in 1 frame I want a way of loading in the tiles rather than painstakingly telling it what I want each tile to be.
I've created a seperate application; my plan was to make it so that when you click on a tile, it saves the position of that tile as the name of an Item in the .Ini, with a value that tells it which type of tile it is.
The problem is, I just found out you can't make an Item name the value of an object. I can't think of anyway to store the values of each tile in a .Ini...
Can anyone help me out here?