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Thread: Rotating & Look in Direction (Active Picture)

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    Rotating & Look in Direction (Active Picture)

    Ok, so i am making a canon, and the only way to make it rotate without doing frame-by-frame is to rotate it using active pictuer object, right?

    But now I want to make it shoot and I dunno how to make it look at the direction that it rotated to!

    Ime confused :confused:!

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    Re: Rotating & Look in Direction (Active Picture)

    You wouldn't shoot it by direction if you are using angles. I would recommend using the clickteam movement controller and a vector movement. That way, you can shoot the cannon ball in the angle of the cannon. If you need help with the Clickteam Movement Controller, check the Example Folder.

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    Clicker Multimedia Fusion 2SWF Export Module
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    Re: Rotating & Look in Direction (Active Picture)

    Use an active object instead of an active picture.....then use t he set angle function.....or in the animation editor click on a direction and click the rotate button there. That will make all the directions filled witha rotated version of whaty you made.....

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    Re: Rotating & Look in Direction (Active Picture)

    Ok..

    Well its a bit too late now, cause I followed Brandons advice and it worked!

    Thanks guys!

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