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Thread: Triggering samples - user defined possible?

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    Triggering samples - user defined possible?

    Hello all, mmf2 newbie here, but long time lurker on these forums. For my first project i want to make a simple music program with samples being triggered by different keys. So far so good, having fun linking the graphics and keys to drum sounds, but I was wondering if there was a way that the samples could be chosen by the user. I was thinking a text box for the user to input the directory path, but the sound event doesn't have that option. If someone could point me in the right direction or link to any tutorials that cd explain, or any wicked, highly rated tutorials in general, it would be greatly appreciated. Thx!

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    Re: Triggering samples - user defined possible?

    You can do it with the samples but you have to use the third option. For either single or looping you need to use Play sample file on specific channel. Using that one you can use the expression editor to set the file as the one you have in the edit box.
    I'll add a quick example in the file archive for you

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    Re: Triggering samples - user defined possible?

    Onu has advanced sample-playback options. You'll get full control that way.

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