While making my platformer, I encountered some other problems that I could not solve:
Frame Transitions: (when my player reaches the border of the screen, he should be taken to the second frame). The problem is, that MMF only switches to the second frame, without the player. I'd like the player to walk freely between frame 1 and 2. Has anyone a solution for this problem?
I have an active object I want to use as fog. It has the same screen size as my frame. How do I get it to move in a loop without it disappearing from my frame?
Are there particle effects in MMF2? How do you create them? And is it possible to simulate water with those?
I can't use objects from frame 2 in frame 2. I wanted to define a collision from player with level 2 object. But I can only define events from frame 1..
That's all for now. Many thanks in advanced