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Thread: Question about groups

  1. #1
    Clicker Fusion 2.5
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    Question about groups

    I have different monsters. They are all members of the group "baddies".

    group baddies collides with group baddies -> bounce.

    That works. The colliding monsters bounce.

    If player 1 collides with baddies he loses one life and ALL monsters should stop moving. They are all in the same group but only the monster that has collided with the player stops. How can I select all of them?

  2. #2
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    Re: Question about groups

    make it a second event. The reason it does this is because conditions create specialized choosing, so only objects involved in it (in this case the collision) react.

    Do something like this.

    Play 1 collides with baddies, set internal flag 1 on for player

    If player internal flag 1 is on, set it off and stop group baddies.

    That should work

  3. #3
    Clicker Fusion 2.5
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    Re: Question about groups

    Yeah, it works.
    What is the difference between values and flags?

  4. #4
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    Re: Question about groups

    Quote Originally Posted by Leander
    What is the difference between values and flags?
    A value stores a number. A flag store an on/off state (and you can easily toggle between the two).
    .:::.Joshtek.:::.

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