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Thread: item screen

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    item screen

    is there anyway that i can make an item screen that
    appears when you pause your game?
    kind of like zelda.

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    Re: item screen

    Ok i've never played any Zelda games BUT, in theory an item screen could be created with the Sub-Application object. It can be used to activate another GF2 file or a level within the current one.

    Unfortunately, I ran into a small problem... although I could call up the screen, I had difficulty transferring information from the item screen level to the main level. I think global values or alterable values in a global object may be the answer...

    I think there's a command somewhere in the frame editor's properties toolbar that allows info to be shared between the levels..?

    I'll keep experimenting and be back if I have something :grin:

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    Re: item screen

    In your properties for the Sub-app check Share with parent application:

    Globle Values and Strings
    Lives
    Score
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Re: item screen

    Use a global value for every item.
    Example:
    Bow and Arrow (off): Global Value A = 0
    Bow and Arrow (on): Global Value A = 1

    Sword (off): Global Value B = 0
    Sword (on): Global Value B = 1
    etc

    So you could use 0 for off and 1 for on.
    Then use this to check if it is on.
    + Global Value A = 1
    - Use bow and arrow (equivalent)

    + Global Value A = 0
    - Put away bow and arrow (equivalent)

    + Global Value B = 1
    - Use sword (equivalent)

    + Global Value B = 0
    - Put away sword (equivalent)
    __________________________________________________ ________
    Then use this to set the global values.
    + User clicks with left mouse button on "Bow and Arrow Icon"
    + Global Value A = 0
    - Set Global Value A to 1

    + User clicks with left mouse button on "Bow and Arrow Icon"
    + Global Value A = 1
    - Set Global Value A to 0

    + User clicks with left mouse button on "Sword Icon"
    + Global Value A = 0
    - Set Global Value A to 1

    + User clicks with left mouse button on "Sword Icon"
    + Global Value A = 1
    - Set Global Value A to 0

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    Re: item screen

    I prefer if a weapon is changed set a Global String to the weapon and test if its different than `""`,then change the weapon to the GS.Be sure to change it back to `""` though...

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    Re: item screen

    If you have updated, use the Shared Data object.

    Works for me.

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    Re: item screen

    Where would he place the share data object though? What frame?

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