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Thread: how to test if no keys are being pressed help

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    how to test if no keys are being pressed help

    How do you test if no keys are being pressed?

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    Re: how to test if no keys are being pressed help

    Using the Control-X object, a negated "Repeat while any key pressed" condition will work.

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    Re: how to test if no keys are being pressed help

    Nope, it only checks the last pressed key. So if you press 2 keys and release the second it will give a false positive...

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    Re: how to test if no keys are being pressed help

    Hey, guys your still haven't helped me out. Can anybody help me please?

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    Re: how to test if no keys are being pressed help

    Pick a Key and Negate it. If the Key isn't pressed the condition should be true?

    [color:#FF0000]X[/color] Upon Pressing "spacebar"

    Do

    nnnnnn

    Plus tell more about what you want to do, if you can. There might be a work around.

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    Re: how to test if no keys are being pressed help

    Sorry for not being clear about it. what I want it to do is... when I press "D" I move right, and have my animation for walking, and if I'm not pressing "D" the animation gets changed or restored to the stand animation. I'm using my own movement engine.

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    Re: how to test if no keys are being pressed help

    If this is the case then can't you do what 00J suggested, but change the key?

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    Re: how to test if no keys are being pressed help

    Only One Action When Event Loops
    +Repeat whilst D is pressed
    - Play animation "Walking"

    Only One Action When Event Loops
    +[negate] Repeat whilst D is pressed
    - Play animation "Stopped"

    I can't remember whether "Only One Action When Event Loops" is necessary though

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    Re: how to test if no keys are being pressed help

    Quote Originally Posted by Raylax
    I can't remember whether "Only One Action When Event Loops" is necessary though
    It is not, but it's better to include it.

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    Re: how to test if no keys are being pressed help

    I can't really see why it's better though. It's not always true that conditions eats less resources than actions.

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