Empty Glass Bottle Active Object
Main Character top half Active Object
he Sub App is the inventory menu where all items and status of the character is stored, the Empty Glass Bottle is an object you pick up.
Main character is supposed to overlap the bottle, then the player presses X and he picks it up.
For now the bottle just destroys.
The inventory has 10 duplicated Item Boxes that store items, they have an ID Value spread to each one, what i want is so that when the bottle is picked up 1 of the first boxes changes its animation to the Empty Glass Bottle so that it looks like he picked it up, i've thought of ways of doing it but i would like a Professional Opinion on a way of doing this.