1) User clicks on object -> set var A (object) to 1.
var A (object) >= 1 and each second add 1 to var A (object)
var A (object) = 2 jump to frame 7.
I use this method for creating a short delay. It normally works but not now. Run application -> it works. Frame editor -> it does not jump to frame 7. Normally, it should end the frame but nothing happens.
2) I have some counters. One does not have an entry in the event editor. The counter is not used. When I want to delete it I get the message that it refers to a bad object...in the event editor another counter is replaced by the bad object although I did not delete this one.
e.g. counter Monster and counter Powerup.
In the event editor powerup is not used whereas monster has some events such as "monster > 5 then..."
I want to delete Powerup...get the "bad object"-message...and the event "monster > 5 then..." is replaced by "bad object"...although I deleted the other counter (Powerup).