Please bear with me, I'm a complete newbie with MMF2. I'm trying to set up a screen as a play area with square tiles that constantly move, or at least try to move.
They have specific facings that determine the direction of movement.
They have to move until they hit the edge of the screen or until they hit another object that blocks forward movement. If they hit such an obstacle, they need to stop.
When the player clicks one of these tiles, they need to flip to the next facing and move in that direct instead.
I've currently got some of this working using vector movement, but they aren't reacting to mouse clicks, and I'm finding some issues with consistent movement speeds (they seem to vary slightly from tile to tile) and collision detection.
I'm basically looking for suggestions on tutorials I can read, examples I can look at, etc, and to know if there's a movement type that might be better suited to what I'm trying to do here.
Thanks in advance for any help anyone can offer!