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Thread: Quick download link

  1. #21
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
    Looki's Avatar
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    Re: Quick download links

    Yeah, I made a very simple test some weeks ago. Not sure if it works, though:
    PHP Code:
    #pragma comment(lib,"OINC.lib")
    #include <OINC.h>
    int main() {
        
    OServer server;
        
    server.Host();
        
    OINC_Pause(-1);
        return 
    0;


  2. #22
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Quick download links

    PHP Code:
    #include "OINC.h"
    #include <stdio.h>

    void main(int argc,char argv[])
    {

        
    int Port=argc>1?atoi(argv[1]):6121;
        
    int PortWeb=argc>2?atoi(argv[2]):6122;

        
    printf("Hosting on port %i (web interface on port %i) using library version 0.1.1",Port,PortWeb);

        
    OServer Server;

        
    Server.Host(Port);
        
    Server.HostWebInterface(PortWeb);

        
    OINC_Pause(-1);


  3. #23
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Quick download links

    Sorry for the lack of updates recently.

    The new build of OINC is currently undergoing some private testing before it will be released for public testing here. This is the changelog for the C++ library (directly affecting the extension):

    Code:
    // 25/11/08 - [#0014] Optimised sending and receiving packets for speed in OClient and OServer
    // 25/11/08 - [#0013] OINC crashed on closing the application
    // 16/11/08 - [#0012] OClient can now retrieve it's own ID
    // 09/11/08 - [#0011] OServer sent packets to the wrong clients when a client changed it's name
    // 09/11/08 - [#0010] OClient can now loop the list of channels on the server, and create hidden channels
    // 09/11/08 - [#0009] Updated the protocol in OClient and OServer to Alpha 4
    // 09/11/08 - [#0008] OClient crashed when looping through the channels
    // 31/10/08 - [#0007] Fixed a bug in OServer which would incorrectly detect the protocol version
    // 31/10/08 - [#0006] Added support in OServer for the in-development flash client
    // 27/10/08 - [#0005] Changed all ports from int to unsigned short
    // 23/10/08 - [#0004] Added a Tag to OServer
    // 06/10/08 - [#0003] Upgraded the protocol in OClient and OServer to Alpha 3
    // 06/10/08 - [#0002] Added HookPeerChangeName to OClient
    // 06/10/08 - [#0001] Clients are now able to change their names with OServer
    All of this, and probably more, will make it's way into Release 6 of the OINC API.

  4. #24
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    Re: Quick download links

    What is the C++ function to check for recieved messages?(like recv() in winsock)

    Never mind, just checked the OINC wiki and found it

    ...Although I don't quite understand how it works. DO you know where I can find some sample code?

  5. #25
    Forum Moderator Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    DizzyDoo's Avatar
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    Re: Quick download links

    Fantastic list of coming updates. Oinc is getting better by the build. I look forward to it!
    Cranktrain - Currently finishing a new game called The Cat Machine!
    @MattLuard on Twitter.

  6. #26
    Clickteam Clickteam
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    Re: Quick download links

    What does it mean to blast text, anyway?
    Working as fast as I can on Fusion 3

  7. #27
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Quick download links

    Quote Originally Posted by _LB
    What does it mean to blast text, anyway?
    There are 2 ways to send text. "Send Test" sends the text on a UTP protocol. Sent text is guaranteed to reach the other players and in the order it is sent. "Blast Test" sends the text on a UDP protocol. Blasted text will probably reach the other players, but it is not guaranteed. The order of the blasted texts might also change.

    You might be wondering "Why blast text then?" The reason is that blasted text is MUCH faster. Simple as that. So when making your online games, you need to decide what is more important for specific sent information - speed or guaranteed arrival.

  8. #28
    Clicker Fusion 2.5 DeveloperSWF Export ModuleUnicode Add-on
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    Re: Quick download links

    TCP, not UTP.

  9. #29
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Quick download links

    Quote Originally Posted by Looki
    TCP, not UTP.
    Ah. Sorry. Stupid brain.

  10. #30
    Clicker Multimedia Fusion 2iOS Export Module

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    Re: Quick download link

    sorry,i know what I'm about to say is a real stupid question but....

    i have downlaoded the object from the link on the first post but cannot seem to get it to appear on the "insert new object" list.could soemone tell me how to get it onto the list.Thanks

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