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Thread: Public server

  1. #81
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Public server

    The reason being - the server and the webserver weren't stable enough to call 1.0, while the client was. Version 1.1 will be able to load in an OINC.Server file (provided seperately) to host a server, so that I can keep the versions seperate and still provide the ability to host a server from within MMF. I'll be releasing the webserver as a seperate "Webserver" object, after 1.1.


  2. #82
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    Re: Public server

    Restarted again, 1.1 will solve it all. Bare with us.
    You might want to send an e-mail message to info@klikfarm.com when encountering problems. As the server gives an okay, (application running and live, but jammed) which is hard to monitor and I am not always on this forum thanks

  3. #83
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: Public server

    I keep getting an error "No Reason Given IP banned". Am I doing something wrong? Basically I have 2 frames. One is the lobby and the users log in and can challenge another player. When being challenged the two connect and if the challenge is accepted they jump to the next frame which basically loops the peers and checks that they're both connected to each other.

  4. #84
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Public server

    You'll have to post the MFA.. that's not a valid error.

  5. #85
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: Public server

    OK i'll do it tonight. Although i'll try recreating it from scratch as there's a lot of events and a lot of stuff that's interlinked.

  6. #86
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    Re: Public server

    Jamie,

    Looks like this was a coding error on my part. I've no idea what I did but recoded from fresh (I tried just replacing Moo events with OINC) and it works like a charm now

    Thanks,

    Steve

  7. #87
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    Re: Public server

    Okay, running the new OINC server version 1.0b.
    Prepare for unknown bugs :grin:

  8. #88
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    Re: Public server

    So since the last builds of OINC were unstable. I downgraded back to the september 7 build and disabled UDP (which didnt work well anyway). This should hopefully provide users a stable OINC server until Jamie had the time to rebuild OINC for us.

  9. #89
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    Re: Public server

    New beta build of OINC is running on KF.
    It appears to be very stable, happy testing.

  10. #90
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleSWF Export ModuleXNA Export Module
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    Re: Public server

    pylacewing 0.2.0 is now running on Villy's dedicated Please report any bugs you might encounter, since it's a new release!

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