Is it possible to raise the speed limit in the next HWA beta? That would be fantastic!
In the mean time, is there a way to increase the speed of the bouncing ball movement manually?
Thanks!
Is it possible to raise the speed limit in the next HWA beta? That would be fantastic!
In the mean time, is there a way to increase the speed of the bouncing ball movement manually?
Thanks!
That's a great idea. 1000 should be enough.
Firstly I thought you mean faster making HWA![]()
Yeah, my bad! Was in a hurry. I'm referring to the fact that movement speed was cranked up a bit for the latest release of the Non-HWA version of MMF2 and it would be nice to have that in the next HWA beta.
The reason it's max is 255 is because it's the max value a... uh... binary? can contain.
A Byte. Well, yes, but Yves and Francois could change it. It's not sure if they're using a single byte anyway. They could use a short as well (isn't slower, afaik), which would give them a limitation of 0-65535.
I think the problem is just the collision detection... not too sure though
A byte (0-255) is slower on a 32 bit processor than an int (0-4294967295). An int just uses an extra 3 bytes of memory, which really isn't much.
I don't think it matters about whether you're using a byte or not as far as speed is concerned - it's insignificant in the grand scheme of things. The collision detection is probably a better bet since movements occur as many times per second as the rest of the event loop - if you're going too fast then you may not detect collisions properly, i.e. warping straight through another object instead of detecting a collision through it.
I should think that any changes in the main MMF will be reflected in HWA. Otherwise it has all sorts of compatibility implications...
I guess the limit is because the way collision detection is being made. I think Francois explained that in his "new speed and time settings" thread a while ago.
Yeah, but HWA beta is still using a speed limit of 100, right? Will the limit be raised with the next beta release?
obviously. That's because HWA hasn't been updated like the standard MMF2 has.Originally Posted by Tuna