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Thread: Speed Increase in next beta release? (please!?!)

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    Speed Increase in next beta release? (please!?!)

    Is it possible to raise the speed limit in the next HWA beta? That would be fantastic!

    In the mean time, is there a way to increase the speed of the bouncing ball movement manually?

    Thanks!

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    Clicker Multimedia Fusion 2

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    Re: Speed Increase in next beta release? (please!?!)

    That's a great idea. 1000 should be enough.

    Firstly I thought you mean faster making HWA

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    Re: Speed Increase in next beta release? (please!?!)

    Yeah, my bad! Was in a hurry. I'm referring to the fact that movement speed was cranked up a bit for the latest release of the Non-HWA version of MMF2 and it would be nice to have that in the next HWA beta.

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    Re: Speed Increase in next beta release? (please!?!)

    The reason it's max is 255 is because it's the max value a... uh... binary? can contain.

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    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
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    Re: Speed Increase in next beta release? (please!?!)

    A Byte. Well, yes, but Yves and Francois could change it. It's not sure if they're using a single byte anyway. They could use a short as well (isn't slower, afaik), which would give them a limitation of 0-65535.
    I think the problem is just the collision detection... not too sure though

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Speed Increase in next beta release? (please!?!)

    A byte (0-255) is slower on a 32 bit processor than an int (0-4294967295). An int just uses an extra 3 bytes of memory, which really isn't much.

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    Firecodemonkey

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    Re: Speed Increase in next beta release? (please!?!)

    I don't think it matters about whether you're using a byte or not as far as speed is concerned - it's insignificant in the grand scheme of things. The collision detection is probably a better bet since movements occur as many times per second as the rest of the event loop - if you're going too fast then you may not detect collisions properly, i.e. warping straight through another object instead of detecting a collision through it.

    I should think that any changes in the main MMF will be reflected in HWA. Otherwise it has all sorts of compatibility implications...

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    Re: Speed Increase in next beta release? (please!?!)

    I guess the limit is because the way collision detection is being made. I think Francois explained that in his "new speed and time settings" thread a while ago.

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    Re: Speed Increase in next beta release? (please!?!)

    Yeah, but HWA beta is still using a speed limit of 100, right? Will the limit be raised with the next beta release?

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    Re: Speed Increase in next beta release? (please!?!)

    Quote Originally Posted by Tuna
    Yeah, but HWA beta is still using a speed limit of 100, right? Will the limit be raised with the next beta release?
    obviously. That's because HWA hasn't been updated like the standard MMF2 has.

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