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Thread: Help on Game

  1. #11
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    Re: Help on Game

    Well you would start a loop and shoot an object from the player on that loop. Every couple pixels that the object moves (checked by the loop), you would create a node at the position of the shot object. Nodes are simply invisible small active objects used for holding place. After the shot object collides with whatever you are shooting at, complete the chain and delete the nodes if necessary.

  2. #12
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    Re: Help on Game

    alright im going to try that thanks man

  3. #13
    Clicker Fusion 2.5Android Export Module

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    Re: Help on Game

    Well, read the documentation that came with MMF2 and you will understand how to install extensions...

  4. #14
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    Re: Help on Game

    Hi Brondon
    I'm new at the mmf and I'm trying to create a video game about the millitary. The problem is I can't figure out how to make my characters shoot.

  5. #15
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    Re: Help on Game

    what are nodes

  6. #16
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    Re: Help on Game

    what are noders?

  7. #17
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    Re: Help on Game

    Quote Originally Posted by wolf02
    Hi Brandon
    I'm new at the mmf and I'm trying to create a video game about the millitary. The problem is I can't figure out how to make my characters shoot.
    You can make your character shoot by using the built-in shoot function, which I wouldn't recommend in this case. You can also use the Clickteam Movement Controller and a vector movement, which there are examples for in your Multimedia Fusion 2 folder. The last method, and the one I would suggest is to use a loop and simple trigonometry to position the object you will shoot.
    Quote Originally Posted by wolf02
    what are nodes
    The nodes are just normal actives, like your player. The only difference is that you would basically be using them as placeholders or markers to set up the "rope" segments.

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