User Tag List

Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 26

Thread: mario style kill

  1. #11
    No Products Registered

    Join Date
    Sep 2008
    Posts
    30
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mario style kill

    Alright this is how i would do it, it might be a ghetto way but whatever, make two active objects. Make the first active object small, go to the triggers, put always and then make the location of the first object on the enemys head, click postion, then click select position, then click on the enemy and put the small little box thats there on his head. now with the other active object also make it small, do the exact same thing but instead put the location on the mario dude and put the small box on his feet. Now make a new condition, Click on the 1st object click collisions, click another object, make it the second active object, then under the enemys picture, hit destroy. I hope u can understand what i just said lol

  2. #12
    No Products Registered

    Join Date
    Apr 2008
    Location
    Miami, Florida
    Posts
    116
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mario style kill

    +Collision between "Enemy's Detector" and "Player's Detector"
    +"Player" is facing a direction (every down direction not including horizontal)
    -Destroy "Enemy"
    -Destroy "Enemy's Detector" -Set direction of "Player" to up
    -Set speed of "Player" to 50


    Replace the things in quotes with the objects that you have in your game.

  3. #13
    No Products Registered

    Join Date
    Aug 2008
    Posts
    74
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mario style kill

    aghhh i followed that but it doesn't destroy him

  4. #14
    No Products Registered

    Join Date
    Apr 2008
    Location
    Miami, Florida
    Posts
    116
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mario style kill

    If you post the file of how you're doing it, I'll look to see why its not working.

  5. #15
    No Products Registered

    Join Date
    Aug 2008
    Posts
    74
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mario style kill

    the plates don't show anywere and when i jump on the enemys head i don't kill him i think i have exacly what u said

  6. #16
    No Products Registered

    Join Date
    Aug 2008
    Posts
    74
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mario style kill

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=111294#Post1112 94

    i know i am making a big mistake somwere

  7. #17
    No Products Registered

    Join Date
    Apr 2008
    Location
    Miami, Florida
    Posts
    116
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mario style kill

    Did you make sure to always have the enemies plate right above his head and the players plate right below his feet?

  8. #18
    No Products Registered

    Join Date
    Aug 2008
    Posts
    74
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mario style kill

    i don't know i just positioned it at that spot

  9. #19
    No Products Registered

    Join Date
    Sep 2008
    Posts
    30
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mario style kill

    hey send my a private msg of your email i just made a quick test and it will prob. help you if u just look at what i did and you can see what u did wrong, so ill send u the file

  10. #20
    No Products Registered

    Join Date
    Sep 2008
    Posts
    30
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: mario style kill

    did that help you out?

Page 2 of 3 FirstFirst 1 2 3 LastLast

Similar Threads

  1. Mario Kill Jump with Platform Movement Object?
    By Outcast in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 24th February 2012, 01:59 AM
  2. Mario style Staircases
    By Atherton in forum Multimedia Fusion 2 - Technical Support
    Replies: 9
    Last Post: 7th January 2012, 02:31 AM
  3. Mario Style movement engine
    By Beginier in forum File Archive
    Replies: 17
    Last Post: 16th June 2009, 04:43 PM
  4. scrolling: mario style
    By mexx_admin in forum The Games Factory 2 - Technical Support
    Replies: 9
    Last Post: 24th November 2006, 04:54 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •