I'm pretty sure this is done by spreading values or using fixed values, but I'm not sure how to do it. Anyways, If I make more than 1 of the same object, how can I activate only 1 at a time?
EX: If my player's distance is lower than 100 pixels from an object, then it will activate that object.
Problem is if I have more than 1 of that object, then none of them work. So how do I select which object will be active depending on how far the player is from it?