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Thread: Is there an Event Limit?

  1. #31
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    Re: Is there an Event Limit?

    Quote Originally Posted by Yves
    The frame size is limited to 32,768 pixels in the frame editor, mainly due to the spin controls used in the object position properties (not sure if there is another reason), and maybe also in some actions in the event editor (not sure at all, I don't remember) but at runtime it's limited to 2,147,483,648.
    Ahh OK that explains why I can make big levels are runtime.
    I do everything at runtime via events.

  2. #32
    Clicker Multimedia Fusion 2 Developer

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    Re: Is there an Event Limit?

    Quote Originally Posted by Asholay
    Yves, sorry to flog this one to death, but can you clarify one thing for me while we're here:

    Does the 16,000 event limit apply to just events running at the time?

    For example - if I have 4 groups of 10,000 events each, but only one group at a time will ever run - is that okay? (i.e. 40k lines of code, but only 10k running at one time max)
    This thread was about Event Limits. Is 16k the maximum number events scrubbed through by MMF2 at once? So that Asholay's example is true and correct? If so, is 16k arbitrary or the maximum limit of the engine?

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    Re: Is there an Event Limit?

    Let's say you have 4,096 groups. You can put 10,000 events in each group. You can open and close groups to run the 10,000 events just fine.

    Take a look at the MMF2 Technical Manualon my website, under projects. It lists the limits in MMF2.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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