User Tag List

Results 1 to 8 of 8

Thread: Glow Object V.10

  1. #1
    Clicker Multimedia Fusion 2
    dragonguy's Avatar
    Join Date
    Apr 2008
    Location
    RULE BRITANNIA!
    Posts
    3,071
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Glow Object V.10

    Because C++ is too hard I coudn't make this into an extension, I managed to make it into the closest possible thing to an extension, A WIDGET!

    This widget has the sole purpose of making glows, gradients, lighting & radiosity effects.
    Attached files Attached files

  2. #2
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

    Join Date
    Jun 2006
    Posts
    6,773
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Re: Glow Object V.10

    Well.. the sliders don't seem to do anything at all, other than the one which adjusts the size of the object. The "object" is just a big, opaque active object, which is stretched and pixelated to increase the glow size. The different glow "effects" are just different images.

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
    Looki's Avatar
    Join Date
    Aug 2006
    Location
    Karlsruhe, Germany
    Posts
    3,740
    Mentioned
    5 Post(s)
    Tagged
    1 Thread(s)

    Re: Glow Object V.10

    You should mention that this requires Slider and HWA.
    The Widget is alright, though I think that big glows look weird...

  4. #4
    Clicker Multimedia Fusion 2
    dragonguy's Avatar
    Join Date
    Apr 2008
    Location
    RULE BRITANNIA!
    Posts
    3,071
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Glow Object V.10

    It looks weird because of the way it was done, how else could I have possibly have done this?

  5. #5
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
    Looki's Avatar
    Join Date
    Aug 2006
    Location
    Karlsruhe, Germany
    Posts
    3,740
    Mentioned
    5 Post(s)
    Tagged
    1 Thread(s)

    Re: Glow Object V.10

    Using more frames with different sizes ~"mip mapping".

  6. #6
    No Products Registered

    Join Date
    Feb 2007
    Location
    Sydney, Australia
    Posts
    1,654
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Glow Object V.10

    Wow, this is actually pretty good!

    Here's a few ideas for some updates:
    -Make a "flashing" effect

    Yeah that's the only new feature I could think of..

    Keep it ^(up)!

  7. #7
    Clicker Multimedia Fusion 2
    dragonguy's Avatar
    Join Date
    Apr 2008
    Location
    RULE BRITANNIA!
    Posts
    3,071
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Re: Glow Object V.10

    Whats Mip Mapping?

  8. #8
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleSWF Export ModuleUnicode Add-on
    Looki's Avatar
    Join Date
    Aug 2006
    Location
    Karlsruhe, Germany
    Posts
    3,740
    Mentioned
    5 Post(s)
    Tagged
    1 Thread(s)

    Re: Glow Object V.10

    *sigh* Wikipedia...actually a technique to speed up texture drawing in 3d games, using prerendered smaller versions of these. That's the point actually, you could (manually) create different-sized glow sprites.

Similar Threads

  1. Inner+Outer Glow
    By Looki in forum Shaders
    Replies: 0
    Last Post: 31st May 2010, 08:33 AM
  2. [Request] Glow Object
    By DizzyDoo in forum Extension Development
    Replies: 9
    Last Post: 28th October 2008, 09:25 AM
  3. Make an object glow?
    By vesperillo in forum Multimedia Fusion 2 - Technical Support
    Replies: 4
    Last Post: 8th July 2008, 11:02 PM
  4. glow
    By Codemonkey in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 26th January 2008, 08:09 PM
  5. Glow Example for Norway
    By Attan in forum File Archive
    Replies: 1
    Last Post: 12th September 2007, 06:42 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •