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Thread: OINC online RPG game demo

  1. #11
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    Re: OINC online RPG game demo

    brilliant!

  2. #12
    Forum Moderator Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    DizzyDoo's Avatar
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    Re: OINC online RPG game demo

    A possible bug with the client, it accepts keystrokes when the window isn't in focus. If I press the right arrow key when Firefox or 7Zip is in focus, my little guy moves.
    Cranktrain - Currently finishing a new game called The Cat Machine!
    @MattLuard on Twitter.

  3. #13
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: OINC online RPG game demo

    Yeah, the new version of OINC seems to have some serverside issues. I'll look into it for when I release it to the public.

  4. #14
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    Re: OINC online RPG game demo

    Hey.
    I've made a few changes and it seems to work fine with whatever version of oinc im using and your server.

    Name Denied doesn't work so I added a timeout.
    Using Set Name when the Join channel fails calls connection denied so restarting the app is necessary.
    I only use Loop Peers in channel joined, as an PeerIsHere thing.
    Gender selection is visible across clients.
    Hold shift to run.
    The blue comments are mine.

    Movement seems laggy but I havent change it so it could just be my connection or that I'm running multiple clients on the one computer.
    I tried and failed to fix the window focus issue.

    Place in same folder as the ini and exe.
    Attached files Attached files

  5. #15
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: OINC online RPG game demo

    Packet sending and receiving is a lot faster in the unreleased version.

  6. #16
    Clicker Multimedia Fusion 2
    dragonguy's Avatar
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    Re: OINC online RPG game demo

    The .mfa doesn't connect whereas the .exe does, how odd.

  7. #17
    Clicker Fusion 2.5 Developer

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    Re: OINC online RPG game demo

    Yeah, telling different instances of the same object apart and selecting them properly has always been the worst part of making multiplayer MMF games. heh

    That's usually the part I'd spend hours on trying different ways, all of which should work, to see which actually works for 3+ people.

    I think I often just did "Spread Value into Alt A", having the ClientID in B. Then whenever you want to select a specific ClientID's Enemy Object, loop through all spread values in A, doing a "On Loop & Enemy_Alt_A=LoopIndex & Enemy_Alt_B=WishedFor_ClientID". Seems like extra code that needn't be there, but it has worked for me in the past.

  8. #18
    Clicker Fusion 2.5 DeveloperSWF Export ModuleInstall Creator Pro

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    Re: OINC online RPG game demo

    This topic was removed due it being no longer relevant.

  9. #19
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    Re: OINC online RPG game demo

    Is there a way to get oinc to work through a proxy? (I can't connect to the RPG)

    I know it's been mentioned in the past that there might be a way...




  10. #20
    Clicker Fusion 2.5 DeveloperSWF Export ModuleInstall Creator Pro

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    Re: OINC online RPG game demo

    This topic was removed due it being no longer relevant.

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