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Thread: A loading screen between levels

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    A loading screen between levels

    What events do I need for a 'loading level' screen between levels? I see these in other games and I was wondering how it's done.

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    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Re: A loading screen between levels

    Hi, frankodragon.

    Create a frame to use for your loading screen. Use a global value to remember what level you're on. When you want to view the loading screen, set the global value and jump to the loading screen frame.

    On the loading screen if you want to show what level you're on, access the global value and put it in a counter or string.

    If you don't understand, I'll make an example.

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    Re: A loading screen between levels

    You can make a timer, with a fake "loading" bar to make it look more realistic if you want as well.

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    Re: A loading screen between levels

    No he doesn't. Seriously, don't do that. If you do, I'll figure out your location and stab you.
    Joke... anyway, there's no point in that. I mean, loading bars might seem professional, but you can't do them in MMF, so just let it.

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    Re: A loading screen between levels

    If your frame takes long enough to load to have a loading screen (I doubt it) the most realistic way to do it is to have a loading screen frame showing whatever you want, and then an event - "start of frame -> jump to frame Global Value A". When you want to change to another frame which takes a while to load, set Global Value A to the frame number and jump to your loading screen.

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    Re: A loading screen between levels

    Quote Originally Posted by Looki
    but you can't do them in MMF
    you can if your level and/or content is being generated through events e.g. through fast loops

    but apart from that, yeah, don't use a loading screen/bar if it's fake; it's annoying enough when they're real

    however, if you are, for example, using a pre-level screen that displays info such as those used in SMB (where it shows your lives and a small section of the level), that's fine. or at least it's fine if you can skip through it quickly

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    Re: A loading screen between levels

    Well, of course, if the stuff is processed in another thread. But mostly, it isn't.

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    Re: A loading screen between levels

    It might be annoying, but if he wants to do it then that's cool?

    Everything that you do just adds to your experience in using the program, so why not create some loading screens, or any other pointless stuff; it's the best way to learn it!!

    And Looki... anything is possible in MMF2 aannnyything

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    Re: A loading screen between levels

    I'm sorry... but that's completely wrong. :P

  10. #10
    Clicker Multimedia Fusion 2iOS Export ModuleXNA Export Module
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    Re: A loading screen between levels

    Nope, I think you'll find it's 110% right!! :P

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