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Thread: character stops shooting after awhile

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    character stops shooting after awhile

    After a while of jumping and shooting,my character starts to shoot slow and slower,until he doesn't shoot at all anymore.
    I tried using different shoot buttons and different jumping buttons but that didn't work.

    I was wondering if anybody else had this problem and how to fix it.

  2. #2
    Clickteam Clickteam
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    Re: character stops shooting after awhile

    Object overload perhaps.

    Check the debugger next time you test your game and see if you happen to not be destroying your bullets when they go off screen.

    You might have a whole bunch hanging around off screen.

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    Re: character stops shooting after awhile

    You were right! thank you.

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    Clicker Multimedia Fusion 2 Developer

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    Re: character stops shooting after awhile

    Jeff, any chance to get a message pop up when we run out of objects, so we know what's happened? Only when run from MMF of course, no-one would want it doing it in a released game. Preferably with a button to the help page on the object limit.

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    Clicker Multimedia Fusion 2iOS Export ModuleXNA Export Module
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    Re: character stops shooting after awhile

    Dynasoft - I always thought that a 'peak number of objects' on the debugger would be a great addition.

    Currently, it just shows the number of objects, which is useful - but it would be excellent if you could see what the most objects ever encountered on screen are, during testing; then people could increase their object limit accordingly, to get the memory settings just right.

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