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Thread: Node Formula

  1. #1
    Clicker

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    Node Formula

    I put this file here so TreeHugger could take a look at it. Of course for anyone else also. Here is the link for the discussion:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=120593#Post1205 93

    Thanks
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    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Clicker Multimedia Fusion 2

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    Re: Node Formula

    Here's the example that I made earlier to test what I'd said in the other thread. I've added comments to it. Hope it helps. I'll also have a look at your file in a bit.

    Edit: Ok, I've had a look at your file and it will work with one very small adjustment. With object selection you need to specify something you are checking using commands related to the object specifically. Using Compare Two General Values won't work unless you've already identified the object in an earlier condition. So, in the event where you check for the node that has the highest value spread in Alt value A, you need to change the condition. Currently it is a Compare Two General Values one. Change it to the 'Compare To An Alterable Value' condition of the Node object and it will work. That small change and your file should work fine (remember to add the destroy node action).
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  3. #3
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    Re: Node Formula

    Thanks TreeHugger. Perfect. Appreciate it.

    Marvin
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Node Formula

    The Enemy Following Player Nodes Example is great and could be used to make a rpg character following system, thanks

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