I hope this might just be something silly I'm not checking but essentially: I have my game, it has samples saved internally, and music played through Onu - works just fine on its own. However, I'm essentially creating a 'loading' program which will just load the levels to help break file size apart so I don't have one gigantic EXE.
However, when I load said engine (.ccn) into a separate programmed loader (.exe) - the game runs fine, but plays no sounds/music. I've checked the boxes for the sounds play if app loses focus and everything just to be sure, but can't seem to get it to work.
Any insight or ideas would be most excellent.