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Thread: isometric help

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    isometric help

    i was wondering is it possible to create an isometric jumper like Kingdom hearts chain of memories?

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    Re: isometric help

    Sure, it's possible!

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    Re: isometric help

    alright, is there any tutorial that could help with isometric jumping?

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    Re: isometric help

    It's not massively difficult if you can think outside the box...

    One method I'd use, would be hot-spot manipulation (which i'm a fan of).

    If he's to just jump on the spot (i.e. to jump items which are coming at him) then this is even easier, and could be done by just animating a jump as appropriate.

    If he's to jump forward (i.e. over items) then you can make an animation where he's jumping, and then move the hotspot backwards in a reverse arc as the animation moves forward to force it to look as if the player is moving forward as they jump.

    When the animation ends, you would need to reposition the player at the position (relatively to themself) that the jumping animation ends.

    You'd also need to ensure you have a Z-axis detection system - when jumping, and within certain frames of the animation (if you want), set a value (say z alterable value of player) to represent that the player is actually in the air. Then ensure that collisions do not register when the z value is not equal to the current plain.

    You can make complex isometric games with varying heights using this system.

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    Re: isometric help

    Isometric games with multiple levels are extremely difficult to make when you do not hold the player within a grid.

    A guy called Red Hades made an isometric engine that is truly wonderful, open source at:

    http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=80814&page=1

    Just to copy and paste from his post, make sure you understand:

    - Working with loops, nested loop and loop index.
    - Working with arrays, 3D array coordinates and their relation with array index.
    - Working with the extensions used; Isometric Grid 2 and Layer Object.
    - Understanding how MMF selects object instances with conditions.
    - Understanding special functions like abs(), int(), min(), max() and mod.
    - Basic 3D math for volumes, distances and coordinates.
    It is a whole lot harder than it should be, to create Isometric games.
    Cranktrain - Currently finishing a new game called The Cat Machine!
    @MattLuard on Twitter.

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