Sorry if this question is too much to ask on the forums, I'm really not sure if 1-2 events can fix it, or if it requires an entire system of values, either way here it is:
In my game, I have a horizontal rectangular menu that you can go through during game play. There are 4 weapons in the menu, and a selector that goes from left to right by pressing spacebar. I got the idea from supermetroid so if any of you have played that you will know exactly what I'm talking about. Anyways, I use global values to tell the menu what weapons to put on it. Thing is if I have 1 weapon but none of the other weapons, my selector will still start at the farthest left space and go through every available/empty space on the menu.
What should I do to get the selector to start at the first available weapon, and cancel when the next space is empty?
Thanks for any help!