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Thread: OpenGL - Another beta.

  1. #231
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: [New] OpenGL Beta

    Quote Originally Posted by Looki
    I think I even fixed the examples that didn't work for some of you.
    Nope, still returns a black screen for some of them when i try, did you update the examples? thanks for the update though.

  2. #232
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    Re: [New] OpenGL Beta

    Thanks guys. Atom, Weird. I thought the problem was that they used an old version of the object, so I updated it. Which ones do specifically not work?

    By the way, xLua now supports Lua. You can get it here.

    I might upload an example soon - make sure to check out xLua's documentation.

  3. #233
    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: [New] OpenGL Beta

    I made a list of what happens for each for you -

    3D Maze.mfa - Works
    Blending.mfa - Works
    Matrix actions.mfa - Displays black screen
    Normals.mfa - Displays black screen + Info text
    OBJGLSL.mfa - Works
    RenderToTexture.mfa - Displays black screen

    Look forward to the xLua example, hopefully that will work ok. Thanks for the great extensions

  4. #234
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    Re: [New] OpenGL Beta

    Okay, thanks for the info.

  5. #235
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    Re: [New] OpenGL Beta

    I've uploaded a quick example here.

  6. #236
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    Re: [New] OpenGL Beta

    XLua supports lua? I never would have imagined

  7. #237
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    Re: [New] OpenGL Beta

    Haha. I meant to say OpenGL... sorry :P

  8. #238
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    Re: [New] OpenGL Beta

    Good to see you are still working on this Looki!

    Quote Originally Posted by Looki
    [*]Removed: "Ortho-mode", not working
    Ortho-mode has always been working, if you know how to use it.

    Have Ortho-mode activated and do:
    Code:
    Translate 0 0 -0.5 // In Ortho-mode the z coordinates must be between 0 and -1.
    Begin Triangle
    Vertex 0 32 0
    Vertex 32 32 0
    Tertex 32 0 0
    End
    This will draw a white 32x32 triangle in the top left corner. I tried this with the previous version of the object and it works just like expected.

  9. #239
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    Re: [New] OpenGL Beta

    "Ortho-mode has always been working, if you know how to use it."

    Hu? It always displayed a 2 px line at the top of the canvas, no matter what I did! Thanks for the info, though. hm.

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    Re: [New] OpenGL Beta

    Awesome extension so far! Can definitely see this being extremely helpful in many types of the games.

    I am running into issues with lighting though. Is lighting fully implemented? I looked at the examples, but couldn't quite find one that really explained it. I can see that the initial light in the settings I can change the color etc, but positioning it seems tricky.

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