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Thread: Calculating bandwidth?

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    Calculating bandwidth?

    How do I calculate the bandwidth usage for an online game?

    For example 4 users (riders on horseback)
    Msg sent every time a user change speed or direction.
    or
    Msg sent every 0.x second.
    (don't know which one is best)

    Any suggestions?

    ----- edit -----
    [color:#CC0000]Admin may delete this post because this is not of any interest anylonger.[/color]






  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export ModuleInstall Creator ProPatch Maker
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    Re: Calculating bandwidth?

    Best way is to get your server to keep a running tally of bytes in and out / hour /day /month which should be available using WMI
    If you Have XP Pro

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    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    Re: Calculating bandwidth?

    I realized after reading more about game servers that it will be impossible for us. One server may hold 200-300 users which means we'd have to have a room full of servers with cooling, backup and so on. Cost will go through the roof.. We must try to create an acceptable "client side server hosting" solution.

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    Forum Moderator Multimedia Fusion 2 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
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    Re: Calculating bandwidth?

    Tiny, if your game has 200-300 players at once then you are doing pretty well. You have to work out how to monetise that player base, either with in game advertising, some kind of extra subscription fee or selling extra in game items as micro-purchases.

    I really believe there is no 'acceptable' client side hosting solution. If there was, every MMO would use it, to cut the costs.
    Cranktrain - Currently finishing a new game called The Cat Machine!
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    Clickteam Clickteam
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    Re: Calculating bandwidth?

    http://dragcave.net/ usualy has 800-900 users at once, you could probably ask what server they use to get an idea of a heavy load server type.
    Working as fast as I can on Fusion 3

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    Clicker Multimedia Fusion 2 DeveloperSWF Export Module

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    Re: Calculating bandwidth?

    That's text based..

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    Clicker Fusion 2.5 DeveloperHTML5 Export Module

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    Re: Calculating bandwidth?

    I believe you would need to look at a number of variables to determine load requirements.

    1. Is the the bandwidth your internet service providers are willing to sell you and the options they offers.

    2. Next would be the routers and switches to handle load balancing and cluster of machines versus requestes.

    3. The computer hardware and components also play a major role such as the bus speeds, memory, hard drive read/writes etc...

    4. Also, estimating performance of the system based on the number of users.

    The speed is going to only be as fast as your slowest component. In most cases I would guess that is going to be based on your internet service provider overall.


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    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    Re: Calculating bandwidth?

    In an article at Gamasutra they mention there is a technique to be able to handle a lot more users on one server (at the end of the lengthy article). I have searched but can't find more info and details of how this is done. Anyone know anything more about this?

    Article here

  9. #9
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    Re: Calculating bandwidth?

    Tiny, I've read that, and IMO, it's complete gibberish. If you want to determine what solution is the best, look at other multiplayer games that fit your genre, their protocol, etc.

    A general interesting read would be Source SDK Networking

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