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Thread: Question about public moo servers

  1. #1
    Clicker Multimedia Fusion 2

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    Question about public moo servers

    Hi, I'm not so sure if this is the right board/place to ask this, but I'd like to know what the terms of use are for the public MOO servers that can be found on www.mooservers.com (though it's down at the moment). Are they open for any and unlimited use? Because I'm trying to make a game with MOO right now, and I'd feel a bit guilty for just using those servers if I'd start public betatesting my game without asking this first :/ (right now i'm hosting a moo server on my own computer, just for private betatesting)

    Also, a side question (an awful question really), but would it be a good idea to start using the beta OINC already?

  2. #2
    Clicker Fusion 2.5 DeveloperHTML5 Export Module

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    Re: Question about public moo servers

    I believe moo is no longer supported. Its a dead technology.
    I believe new programs should be moving to OINC.

    Perhaps Clickteam can confirm.

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    Re: Question about public moo servers

    for most multiplayer game you'll have to make a custom server anyway, so those servers won't help you much anyway.

    I've never used OINC myself, can't answear your last question

  4. #4
    Clickteam Clickteam
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    Re: Question about public moo servers

    There are no restrictions really on the public servers but I believe the people who run them would appreciate you being considerate of resource use. IE smaller games would be best.

    If you have plans for something big you really should run your own server. Just for the fact if you run the server, YOU can make sure its running and not depend on the good will of someone else.

    I would suggest you start with a base of the Java version of the MOO server from www.gwerdy.com -- The click-chat uses it and it has worked excellent.

    Moo is not dead and OINC is on the horizon.
    Its a difficult situation right now on if you should use MOO or wait for OINC. You should make plans to switch to OINC but right now its at that stage where its really hard to decide.

  5. #5
    Clicker Multimedia Fusion 2

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    Re: Question about public moo servers

    Ah, thanks for that link and replies.

    I think I'll continue using MOO, and when OINC gets out of beta, I'll replace MOO with OINC, meaning a lot of replacement work and stuff :/ My game is not *that* big (like MMORPGs), but a puzzle game that can be played online. So I think it should be do-able.
    Thanks again for the replies.

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